{$CLEO .cs}
{$USE cleo+}
     const
       De_panel =  0@
       De_row =   1@
        menu_selection = 2@ 
        MOVE_AXIS_X =  3@ 
        MOVE_AXIS_Y = 4@
        UNUSED = 31@
        MAX_BOTS = 6@
     end 
0000:
 menu_selection  = 0
 
 :MENU0
wait 110

    add_text_label  '_Dropxx' "~w~Ground War Spawns"    
     add_text_label '_Drop00' "Ground War ~g~Ally Troops No Respawns on Death"        
     add_text_label '_Drop01' "Ground War ~g~Parachute Ally Troops No Respawns on Death"  
     add_text_label '_Drop02' "Ground War ~g~Parachute Ally Troops"
     add_text_label '_Drop03' "Ground War ~g~Ally Troops"
     add_text_label '_Drop04' "Ground War ~r~Parachute Enemy Bandits"
     add_text_label '_Drop05' "Ground War ~r~Enemy Bandits"
     add_text_label '_Drop06' "Ground War  ~r~~h~Enemy Masked Hostiles"
     add_text_label '_Drop07' "Ground War ~r~Deploy Helicopter Enemy Bandits"
     add_text_label '_Drop08' "Ground War ~g~Deploy Helicopter Ally Troops"
     add_text_label '_Drop09'  "Ground War ~r~Parachute Enemy Bandits No Respawns on Death"
     add_text_label '_Drop10'  "Ground War ~r~Enemy Bandits No Respawns on Death"
     add_text_label '_Drop11' "Ground War ~r~~h~Enemy Masked Hostiles No Respawns on Death"

03BF: set_player $PLAYER_CHAR ignored_by_everyone 1
player.CanMove($playeR_char )=false     
    
08D4: De_panel = create_panel_with_title 'dummy' position 340.0  32.0 width  240.0 columns 1 interactive 1 background 1 alignment 1  // Imports
08DB: set_panel De_panel column 0 header '_Dropxx' data '_Drop00' '_Drop01' '_Drop02' '_Drop03' '_Drop04' '_Drop05' '_Drop06' '_Drop07' '_Drop08' '_Drop09' '_Drop10' '_Drop11'    // Sunday // Monday // Tuesday // Wednesday // Thursday // Friday // Saturday
08D6: set_panel De_panel column 0 alignment 1 

while true 
wait 0
    gosub @keys 
08D7: De_row = panel De_panel active_row

    if 00E1:   player 0 pressed_key 15
    then
        jump @close_menu 
    end
       
    if 00E1:   player 0 pressed_key 16
    then 
         if De_row==0
         then  0A92: create_custom_thread "[killstreaks]/!! GROUND WAR ALLY TROOPS NO RESPAWNS.cs"  
         end   
         if De_row==1
         then  0A92: create_custom_thread "[killstreaks]/!! GROUND WAR ALLY TROOPS parachute norespawn.cs"  
         end   
         if De_row==2
         then  0A92: create_custom_thread "[killstreaks]/!! GROUND WAR ALLY TROOPS parachute.cs"  
         end   
         if De_row==3
         then  0A92: create_custom_thread "[killstreaks]/!! GROUND WAR ALLY TROOPS.cs"  
         end   
         if De_row==4
         then  0A92: create_custom_thread "[killstreaks]/!! GROUND WAR enemy BANDITS parachute.cs"  
         end   
         if De_row==5
         then  0A92: create_custom_thread "[killstreaks]/!! GROUND WAR enemy BANDITS.cs"  
         end   
         if De_row==6
         then  0A92: create_custom_thread "[killstreaks]/!! GROUND WAR enemy Masked Hostile.cs"  
         end   
         if De_row==7
         then  0A92: create_custom_thread "[killstreaks]/!! GroundWar ENEMYTroopsDeploy Helicopters.cs"  
         end   
         if De_row==8
         then  0A92: create_custom_thread "[killstreaks]/!! GroundWar TroopsDeploy Helicopters.cs"  
         end   
         if De_row==9
         then  0A92: create_custom_thread "[killstreaks]/!! GROUND WAR enemy BANDITS parachute no repsawns.cs"  
         end   
         if De_row==10
         then  0A92: create_custom_thread "[killstreaks]/!! GROUND WAR enemy BANDITS no respawns.cs"  
         end   
         if De_row==11
         then  0A92: create_custom_thread "[killstreaks]/!! GROUND WAR enemy Masked Hostile norespawns.cs"  
         end    
         
         wait 100    
    end 
    if not menu_selection == 0 
    then
       08DA: remove_panel De_panel
       jump @which_one
    end
end 

////BOSS///

 :MENU1
wait 110

    add_text_label  '_Dropxx' "~w~TOUCH BOSS FIGHTS SPAWNS"    
     add_text_label '_Drop00' "@ Enemy Peach Quotes"        
     add_text_label '_Drop01' "@ Enemy Peach Sniper Quotes"  
     add_text_label '_Drop02' "@ Enemy Peach Trap Mine"
     add_text_label '_Drop03' "@ Enemy WALUIGI"
     add_text_label '_Drop04' "@ Enemy WARIO"
     add_text_label '_Drop05' "@ Enemy DOA GIRL Quotes"
     add_text_label '_Drop06' "Ground War Masked Hostiles"
     add_text_label '_Drop07' "Ground War Deploy Helicopter Enemy Bandits"
     add_text_label '_Drop08' "Ground War Deploy Helicopter Ally Troops"
     add_text_label '_Drop09' "?"
     add_text_label '_Drop10' "?"
     add_text_label '_Drop11' "?"

03BF: set_player $PLAYER_CHAR ignored_by_everyone 1
player.CanMove($playeR_char )=false     
    
08D4: De_panel = create_panel_with_title 'dummy' position 340.0  32.0 width  240.0 columns 1 interactive 1 background 1 alignment 1  // Imports
08DB: set_panel De_panel column 0 header '_Dropxx' data '_Drop00' '_Drop01' '_Drop02' '_Drop03' '_Drop04' '_Drop05' '_Drop06' '_Drop07' '_Drop08' '_Drop09' '_Drop10' '_Drop11'    // Sunday // Monday // Tuesday // Wednesday // Thursday // Friday // Saturday
08D6: set_panel De_panel column 0 alignment 1 

while true 
wait 0
    gosub @keys 
08D7: De_row = panel De_panel active_row

    if 00E1:   player 0 pressed_key 15
    then
        jump @close_menu 
    end
       
    if 00E1:   player 0 pressed_key 16
    then 
         if De_row==0
         then  0A92: create_custom_thread "[killstreaks]/@ Enemy Peach Quotes.cs"  
         end   
         if De_row==1
         then  0A92: create_custom_thread "[killstreaks]/@ Enemy Peach Sniper Quotes.cs"  
         end   
         if De_row==2
         then  0A92: create_custom_thread "[killstreaks]/@ Enemy Peach Trap Mine.cs"  
         end   
         if De_row==3
         then  0A92: create_custom_thread "[killstreaks]/@ Enemy WALUIGI.cs"  
         end   
         if De_row==4
         then  0A92: create_custom_thread "[killstreaks]/@ Enemy WARIO.cs"  
         end   
         if De_row==5
         then  0A92: create_custom_thread "[killstreaks]/@ Enemy DOA GIRL Quotes.cs"  
         end   
         if De_row==6
         then  0A92: create_custom_thread "[killstreaks]/!! GROUND WAR enemy Masked Hostile.cs"  
         end   
         if De_row==7
         then  0A92: create_custom_thread "[killstreaks]/!! GroundWar ENEMYTroopsDeploy Helicopters.cs"  
         end   
         if De_row==8
         then  0A92: create_custom_thread "[killstreaks]/!! GroundWar TroopsDeploy Helicopters.cs"  
         end   
         if De_row==9
         then  0A92: create_custom_thread "[killstreaks]/xxx.cs"  
         end   
         if De_row==10
         then  0A92: create_custom_thread "[killstreaks]/xxx.cs"  
         end   
         if De_row==11
         then  0A92: create_custom_thread "[killstreaks]/xxx.cs"  
         end    
         
         wait 100    
    end 
    if not menu_selection == 1 
    then
       08DA: remove_panel De_panel
       jump @which_one
    end
end 



////BOSS///

 :MENU2
wait 110

    add_text_label  '_Dropxx' "~w~TEAM HERO SPAWNS"    
     add_text_label '_Drop00' "@ BRYAN SPY"        
     add_text_label '_Drop01' "@ CRAIG SPY"  
     add_text_label '_Drop02' "@ Laung SPY"
     add_text_label '_Drop03' "@ Red Tacial SPY"
     add_text_label '_Drop04' "@ Survial Bribe"
     add_text_label '_Drop05' "@ Survial Big Guy"
     add_text_label '_Drop06' "@ Survial Fatman"
     add_text_label '_Drop07' "Ally Female Troops"
     add_text_label '_Drop08' "Ally Male Troops"
     add_text_label '_Drop09' "Squad Teammate Leon"
     add_text_label '_Drop10' "Squad Teammate Chris"
     add_text_label '_Drop11' "Squad Teammate Albert" 

03BF: set_player $PLAYER_CHAR ignored_by_everyone 1
player.CanMove($playeR_char )=false     
    
08D4: De_panel = create_panel_with_title 'dummy' position 340.0  32.0 width  240.0 columns 1 interactive 1 background 1 alignment 1  // Imports
08DB: set_panel De_panel column 0 header '_Dropxx' data '_Drop00' '_Drop01' '_Drop02' '_Drop03' '_Drop04' '_Drop05' '_Drop06' '_Drop07' '_Drop08' '_Drop09' '_Drop10' '_Drop11'    // Sunday // Monday // Tuesday // Wednesday // Thursday // Friday // Saturday
08D6: set_panel De_panel column 0 alignment 1 

while true 
wait 0
    gosub @keys 
08D7: De_row = panel De_panel active_row

    if 00E1:   player 0 pressed_key 15
    then
        jump @close_menu 
    end
       
    if 00E1:   player 0 pressed_key 16
    then 
         if De_row==0
         then  0A92: create_custom_thread "[killstreaks]/@ BRYAN SPY.cs"  
         end   
         if De_row==1
         then  0A92: create_custom_thread "[killstreaks]/@ CRAIG SPY.cs"  
         end   
         if De_row==2
         then  0A92: create_custom_thread "[killstreaks]/@ Lung SPY.cs"  
         end   
         if De_row==3
         then  0A92: create_custom_thread "[killstreaks]/@ Red Tacial SPY.cs"  
         end   
         if De_row==4
         then  0A92: create_custom_thread "[killstreaks]/!! @ALLY Surival Light.cs"  
         end   
         if De_row==5
         then  0A92: create_custom_thread "[killstreaks]/!! @ALLY Surival Asian BigGuy.cs"  
         end   
         if De_row==6
         then  0A92: create_custom_thread "[killstreaks]/!! @ALLY Surival Asian Fatman.cs"  
         end   
         if De_row==7
         then  0A92: create_custom_thread "[killstreaks]/@ ALLY CODMW Female Troops.cs"  
         end   
         if De_row==8
         then  0A92: create_custom_thread "[killstreaks]/@ ALLY CODMW Troops.cs"  
         end   
         if De_row==9
         then  0A92: create_custom_thread "[killstreaks]/!! @ALLY Surival RE LEON.cs"  
         end   
         if De_row==10
         then  0A92: create_custom_thread "[killstreaks]/!! @ALLY Surival RE CHRIS.cs"  
         end   
         if De_row==11
         then  0A92: create_custom_thread "[killstreaks]/!! @ALLY Surival RE Albert.cs"  
         end    
         
         wait 100    
    end 
    if not menu_selection == 2 
    then
       08DA: remove_panel De_panel
       jump @which_one
    end
end 

 :MENU3
wait 110

    add_text_label  '_Dropxx' "~w~???"    
     add_text_label '_Drop00' "@ BRYAN SPY"        
     add_text_label '_Drop01' "@ CRAIG SPY"  
     add_text_label '_Drop02' "@ Laung SPY"
     add_text_label '_Drop03' "@ Red Tacial SPY"
     add_text_label '_Drop04' "@ Enemy WARIO"
     add_text_label '_Drop05' "@ Enemy DOA GIRL Quotes"
     add_text_label '_Drop06' "Ground War Masked Hostiles"
     add_text_label '_Drop07' "Ground War Deploy Helicopter Enemy Bandits"
     add_text_label '_Drop08' "Ground War Deploy Helicopter Ally Troops"
     add_text_label '_Drop09' "?"
     add_text_label '_Drop10' "?"
     add_text_label '_Drop11' "?"

03BF: set_player $PLAYER_CHAR ignored_by_everyone 1
player.CanMove($playeR_char )=false     
    
08D4: De_panel = create_panel_with_title 'dummy' position 340.0  32.0 width  240.0 columns 1 interactive 1 background 1 alignment 1  // Imports
08DB: set_panel De_panel column 0 header '_Dropxx' data '_Drop00' '_Drop01' '_Drop02' '_Drop03' '_Drop04' '_Drop05' '_Drop06' '_Drop07' '_Drop08' '_Drop09' '_Drop10' '_Drop11'    // Sunday // Monday // Tuesday // Wednesday // Thursday // Friday // Saturday
08D6: set_panel De_panel column 0 alignment 1 

while true 
wait 0
    gosub @keys 
08D7: De_row = panel De_panel active_row

    if 00E1:   player 0 pressed_key 15
    then
        jump @close_menu 
    end
       
    if 00E1:   player 0 pressed_key 16
    then 
         if De_row==0
         then  0A92: create_custom_thread "[killstreaks]/@ BRYAN SPY.cs"  
         end   
         if De_row==1
         then  0A92: create_custom_thread "[killstreaks]/@ CRAIG SPY.cs"  
         end   
         if De_row==2
         then  0A92: create_custom_thread "[killstreaks]/@ Lung SPY.cs"  
         end   
         if De_row==3
         then  0A92: create_custom_thread "[killstreaks]/@ Red Tacial SPY.cs"  
         end   
         if De_row==4
         then  0A92: create_custom_thread "[killstreaks]/@ Enemy WARIO.cs"  
         end   
         if De_row==5
         then  0A92: create_custom_thread "[killstreaks]/xx.cs"  
         end   
         if De_row==6
         then  0A92: create_custom_thread "[killstreaks]/xx.cs"  
         end   
         if De_row==7
         then  0A92: create_custom_thread "[killstreaks]/xx.cs"  
         end   
         if De_row==8
         then  0A92: create_custom_thread "[killstreaks]/xx.cs"  
         end   
         if De_row==9
         then  0A92: create_custom_thread "[killstreaks]/xxx.cs"  
         end   
         if De_row==10
         then  0A92: create_custom_thread "[killstreaks]/xxx.cs"  
         end   
         if De_row==11
         then  0A92: create_custom_thread "[killstreaks]/xxx.cs"  
         end    
         
         wait 100    
    end 
    if not menu_selection == 3 
    then
       08DA: remove_panel De_panel
       jump @which_one
    end
end 

 :MENU4
wait 110

    add_text_label  '_Dropxx' "~w~Killstreaks"    
     add_text_label '_Drop00' "Care package Weapons"        
     add_text_label '_Drop01' "Chopper Gunner kill all"  
     add_text_label '_Drop02' "Chopper Gunner"
     add_text_label '_Drop03' "GUN AIRSTRIKE PLANE"
     add_text_label '_Drop04' "GUN AIRSTRIKE VTOL"
     add_text_label '_Drop05' "GUNSHIP"
     add_text_label '_Drop06' "Manned Turrent mission car"
     add_text_label '_Drop07' "SquadTeam"
     add_text_label '_Drop08' "support halo kill all"
     add_text_label '_Drop09' "support halo"
     add_text_label '_Drop10' "Sniper's Nest ~g~ALLY"
     add_text_label '_Drop11' "Sniper's Nest ~r~Enemy"

03BF: set_player $PLAYER_CHAR ignored_by_everyone 1
player.CanMove($playeR_char )=false     
    
08D4: De_panel = create_panel_with_title 'dummy' position 340.0  32.0 width  240.0 columns 1 interactive 1 background 1 alignment 1  // Imports
08DB: set_panel De_panel column 0 header '_Dropxx' data '_Drop00' '_Drop01' '_Drop02' '_Drop03' '_Drop04' '_Drop05' '_Drop06' '_Drop07' '_Drop08' '_Drop09' '_Drop10' '_Drop11'    // Sunday // Monday // Tuesday // Wednesday // Thursday // Friday // Saturday
08D6: set_panel De_panel column 0 alignment 1 

while true 
wait 0
    gosub @keys 
08D7: De_row = panel De_panel active_row

    if 00E1:   player 0 pressed_key 15
    then
        jump @close_menu 
    end
       
    if 00E1:   player 0 pressed_key 16
    then 
         if De_row==0
         then  0A92: create_custom_thread "[killstreaks]/Care package Weapons.cs"  
         end   
         if De_row==1
         then  0A92: create_custom_thread "[killstreaks]/Chopper Gunner kill all.cs"  
         end   
         if De_row==2
         then  0A92: create_custom_thread "[killstreaks]/Chopper Gunner.cs"  
         end   
         if De_row==3
         then  0A92: create_custom_thread "[killstreaks]/GUN AIRSTRIKE PLANE.cs"  
         end   
         if De_row==4
         then  0A92: create_custom_thread "[killstreaks]/GUN AIRSTRIKE VTOL.cs"  
         end   
         if De_row==5
         then  0A92: create_custom_thread "[killstreaks]/GUNSHIP.cs"  
         end   
         if De_row==6
         then  0A92: create_custom_thread "[killstreaks]/Manned Turrent mission car.cs"  
         end   
         if De_row==7
         then  0A92: create_custom_thread "[killstreaks]/SquadTeam.cs"  
         end   
         if De_row==8
         then  0A92: create_custom_thread "[killstreaks]/support halo kill all.cs"  
         end   
         if De_row==9
         then  0A92: create_custom_thread "[killstreaks]/support halo.cs"  
         end   
         if De_row==10
         then  0A92: create_custom_thread "[killstreaks]/Sniper's Nest ALLY.cs"  
         end   
         if De_row==11
         then  0A92: create_custom_thread "[killstreaks]/Sniper's Nest ENEMY.cs"  
         end    
         
         wait 100    
    end 
    if not menu_selection == 4 
    then
       08DA: remove_panel De_panel
       jump @which_one
    end
end 

 :MENU_MINUS1
wait 110

    add_text_label  '_Dropxx' "~w~Other Props & Scenery"    
     add_text_label '_Drop00' "!! CARS Army Props"        
     add_text_label '_Drop01' "!! CARS VTOLS"  
     add_text_label '_Drop02' "!!SentryGun Shared Mix"
     add_text_label '_Drop03' "!!SentryGun ENEMY"
     add_text_label '_Drop04' "!!SentryGun ALLY"
     add_text_label '_Drop05' "@ Enemy DOA GIRL Quotes"
     add_text_label '_Drop06' "Ground War Masked Hostiles"
     add_text_label '_Drop07' "Ground War Deploy Helicopter Enemy Bandits"
     add_text_label '_Drop08' "!! Objects Covers Props"
     add_text_label '_Drop09' "!! CAR ARMY TANK"
     add_text_label '_Drop10' "?"
     add_text_label '_Drop11' "SPAWN CIVILIANS"

03BF: set_player $PLAYER_CHAR ignored_by_everyone 1
player.CanMove($playeR_char )=false     
    
08D4: De_panel = create_panel_with_title 'dummy' position 340.0  32.0 width  240.0 columns 1 interactive 1 background 1 alignment 1  // Imports
08DB: set_panel De_panel column 0 header '_Dropxx' data '_Drop00' '_Drop01' '_Drop02' '_Drop03' '_Drop04' '_Drop05' '_Drop06' '_Drop07' '_Drop08' '_Drop09' '_Drop10' '_Drop11'    // Sunday // Monday // Tuesday // Wednesday // Thursday // Friday // Saturday
08D6: set_panel De_panel column 0 alignment 1 

while true 
wait 0
    gosub @keys 
08D7: De_row = panel De_panel active_row

    if 00E1:   player 0 pressed_key 15
    then
        jump @close_menu 
    end
       
    if 00E1:   player 0 pressed_key 16
    then 
         if De_row==0
         then  0A92: create_custom_thread "[killstreaks]/!! CARS Army Props.cs"  
         end   
         if De_row==1
         then  0A92: create_custom_thread "[killstreaks]/!! CARS VTOLS.cs"  
         end   
         if De_row==2
         then  0A92: create_custom_thread "[killstreaks]/!!SentryGuneSharedMix.cs"  
         end   
         if De_row==3
         then  0A92: create_custom_thread "[killstreaks]/!!SentryGuneENEMY.cs"  
         end   
         if De_row==4
         then  0A92: create_custom_thread "[killstreaks]/!!SentryGuneALLY.cs"  
         end   
         if De_row==5
         then  0A92: create_custom_thread "[killstreaks]/xx.cs"  
         end   
         if De_row==6
         then  0A92: create_custom_thread "[killstreaks]/xx.cs"  
         end   
         if De_row==7
         then  0A92: create_custom_thread "[killstreaks]/xx.cs"  
         end   
         if De_row==8
         then  0A92: create_custom_thread "[killstreaks]/!! Objects Covers Props.cs"  
         end   
         if De_row==9
         then  0A92: create_custom_thread "[killstreaks]/!! CAR ARMY TANK.cs"  
         end   
         if De_row==10
         then  0A92: create_custom_thread "[killstreaks]/xxx.cs"  
         end   
         if De_row==11
         then  0A92: create_custom_thread "[killstreaks]/!! @CIVILIAN spawn.cs"  
         end    
         
         wait 100    
    end 
    if not menu_selection == -1 
    then
       08DA: remove_panel De_panel
       jump @which_one
    end
end 

 :MENU_MINUS2
wait 110

    add_text_label  '_Dropxx' "~w~Special"    
     add_text_label '_Drop00' "@Heavenbound Saints Player"        
     add_text_label '_Drop01' "@Heavenbound Saints Special"  
     add_text_label '_Drop02' "@Heavenbound Saints"
     add_text_label '_Drop03' "@Heavenhound Homie"
     add_text_label '_Drop04' "@Heavenhound random special homies pure"
     add_text_label '_Drop05' "@Heavenhound random special homiestxt"
     add_text_label '_Drop06' "!! PED SPAWN cops"
     add_text_label '_Drop07' "!! PED SPAWN PEDs"
     add_text_label '_Drop08' "!! PED SPAWN SAINTS"
     add_text_label '_Drop09' "?"
     add_text_label '_Drop10' "?"
     add_text_label '_Drop11' "?"

03BF: set_player $PLAYER_CHAR ignored_by_everyone 1
player.CanMove($playeR_char )=false     
    
08D4: De_panel = create_panel_with_title 'dummy' position 340.0  32.0 width  240.0 columns 1 interactive 1 background 1 alignment 1  // Imports
08DB: set_panel De_panel column 0 header '_Dropxx' data '_Drop00' '_Drop01' '_Drop02' '_Drop03' '_Drop04' '_Drop05' '_Drop06' '_Drop07' '_Drop08' '_Drop09' '_Drop10' '_Drop11'    // Sunday // Monday // Tuesday // Wednesday // Thursday // Friday // Saturday
08D6: set_panel De_panel column 0 alignment 1 

while true 
wait 0
    gosub @keys 
08D7: De_row = panel De_panel active_row

    if 00E1:   player 0 pressed_key 15
    then
        jump @close_menu 
    end
       
    if 00E1:   player 0 pressed_key 16
    then 
         if De_row==0
         then  0A92: create_custom_thread "[killstreaks]/@Heavenbound Saints Player.cs"  
         end   
         if De_row==1
         then  0A92: create_custom_thread "[killstreaks]/@Heavenbound Saints Special.cs"  
         end   
         if De_row==2
         then  0A92: create_custom_thread "[killstreaks]/@Heavenbound Saints.cs"  
         end   
         if De_row==3
         then  0A92: create_custom_thread "[killstreaks]/@Heavenhound Homie.cs"  
         end   
         if De_row==4
         then  0A92: create_custom_thread "[killstreaks]/@Heavenhound random special homies pure.cs"  
         end   
         if De_row==5
         then  0A92: create_custom_thread "[killstreaks]/@Heavenhound random special homiestxt.cs"  
         end   
         if De_row==6
         then  0A92: create_custom_thread "[killstreaks]/!! PED SPAWN cops.cs"  
         end   
         if De_row==7
         then  0A92: create_custom_thread "[killstreaks]/!! PED SPAWN PED.cs"  
         end   
         if De_row==8
         then  0A92: create_custom_thread "[killstreaks]/!! PED SPAWN SAINTS.cs"  
         end   
         if De_row==9
         then  0A92: create_custom_thread "[killstreaks]/XX.cs"  
         end   
         if De_row==10
         then  0A92: create_custom_thread "[killstreaks]/xxx.cs"  
         end   
         if De_row==11
         then  0A92: create_custom_thread "[killstreaks]/xxx.cs"  
         end    
         
         wait 100    
    end 
    if not menu_selection == -2 
    then
       08DA: remove_panel De_panel
       jump @which_one
    end
end 
:which_one
while true
wait 0
gosub @keys
0AD1: show_formatted_text_highpriority "Menu Selection %d" time 1 menu_selection
    if   00E1:   player 0 pressed_key 15
    then
         jump @close_menu 
    end
    if menu_selection == -1 
    then
        jump @MENU_MINUS1
    end 
    if menu_selection == -2 
    then
        jump @MENU_MINUS2
    end 
    
    
    if menu_selection == 0 
    then
        jump @MENU0
    end 
    if menu_selection == 1 
    then
        jump @MENU1
    end 
    if menu_selection == 2 
    then
        jump @MENU2
    end 
    if menu_selection == 3 
    then
        jump @MENU3
    end 
    if menu_selection == 4
    then
        jump @MENU4
    end 

end
:close_menu 
player.CanMove($playeR_char )=true     
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0

08DA: remove_panel De_panel
mission_cleanup
end_Thread


:keys 
0AD1: show_formatted_text_highpriority "Menu Selection %d" time 400 menu_selection
0494: get_joystick 0 data_to   MOVE_AXIS_X MOVE_AXIS_Y UNUSED UNUSED
     if 00E1:   player 0 pressed_key 0
     then
         if   MOVE_AXIS_X >= 0
         then
             menu_selection += 1  
             wait 100
         else
             menu_selection -= 1
             wait 100  
         end
     end

return 
 
 